If you’re into logic-puzzle games, Machinarium is perfect -thankfully, it has built in hints for those inevitable moments of frustration. With the entire game being hand-drawn, it gives the dystopic Machinarium a certain whimsy, and the industrial trip-hop soundtrack is quite befitting as well. The folks over at Amanita Design seem to have a knack for beautiful games, and Machinarium is no exception. Like the rest of the game, the walkthrough is not written or spoken, but is a series of sketches describing the current puzzle and how to solve it. Each level has a use-once hint available, which becomes less useful the further you progress.Īlternatively, beating a side-scrolling mini-game unlocks a walkthrough for the current puzzle. If you get stuck, the game does provide some help. Within the game, your interaction is limited to objects within the robot’s reach, fortunately our hero is drawn to items of interest so you’re not left dragging the cursor about trying find some sign of interactivity.īeyond standing and picking up things, our robot hero has some abilities (albeit they are rather mundane): he can stretch and squish his torso and extend his arms to reach and interact with things that may be of some use to him, some of which he’ll eat for use later. Instead, you are guided through the game by a series of animated thought bubbles from the player’s character, and from the various characters you interact.Īt no point is Machinarium obviously straightforward, solving the puzzles does require a degree of logic. Machinarium is notable in that it contains no written or spoken dialogue, at least not understandably so. Yet the game focuses on our unassuming robot friend and his simple desire to return to his absent female companion, after being accidentally dumped in the scrap yard. Whilst quiet in its narrative, Machinarium is rife with plot an unexplained bomb plot against the city, combined with an opportunistic kidnapping. Like most role-playing games, you control the titular character, in this case a robot, as you guide him through the eponymous city, collecting items and solving environmental puzzles. Machinarium, is another artfully designed puzzler from Amanita Design. Josef will then be able to catch the Cat.Follow the story of an atypical robot hero set out to rescue his robot-girlfriend, and in turn save the city and defeat the bad guys. Solving the sliding tiles puzzle will enable electricity to be passed through the electricity pole wire.Slide a tile back and forth to turn the electricity on and off as needed. When the sliding tiles puzzle has been completed put the missing tile that the Bird stole, back into the puzzle.It is not possible to give solutions to a puzzle that has already been started and is messed up half way through. Important note: this solution only works on a fresh puzzle that has not already been started. See the image: ‘Puzzle Solution’ (right) Puzzle Solution: starting at C: Click on C then slide > F down, E right, H up, I left, F down, E right, D right, G up, H left, I left, F down, E right, B down, F up, E right, D right, C left, F up, E right, A down, H up, I left. Part 2: the sliding tiles puzzle will have to be solved. It is about jumping the Bird as far as possible so that when the bird pushes the wire down the wire will break. Note: bouncing the bird up and down on the wire is not about speed or doing this quickly. Josef can then pick it up to be used when the puzzle has been completed. The robot Bird will at some point break the overhead wire and drop the puzzle tile. The robot Bird will copy Josef and start to bounce up and down on the wire. The player should then make Josef go tall and small and keep doing this for a time. The robot Bird will settle on the overhead electricity wire above Josef. To get the tile back the player will have to make Josef stand on the middle of the bridge. The robot Bird will fly down from the top of the electricity pole, pick up the tile and fly back to the top of the pole with it. Part 1: when the Puzzle Piece tile at the top right corner of the puzzle is clicked, this tile will fall onto the ground. There are two parts to this mini-game as follows:ġ.To slide the tiles into the correct positions to make the electrical circuit complete.The pathway for the electrical circuit is shown on the tiles in chalk drawings. Between the two wires is a sliding tiles puzzle that acts like a switch. A small metal panel with a red wire coming in from the bottom and a red wire going out of the top.Click on the small access door at the base of the electricity pole Josef will open the access door and the mini-game will appear on screen.At the base of the electricity pole located on the right side of the bridge.The Electricity Pole Puzzle (or Sliding Tiles Puzzle) is a Mini-game that has to be solved.
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